I’ve never been a gamer, unless you want to count late 1980s Nintendo. I’m certainly a total stranger to the modern world of online roleplaying games. Nevertheless, I enjoyed Felicia Day’s web series The Guild when I first came across it, so when Day wrote a Guild prequel miniseries with Dark Horse Comics, I had to check it out.
I’m glad I did. The Guild translates into the comics medium fantastically well, and it was a given that Day would have an excellent handle on the characters she created. The book shares the show’s sense of humor while fleshing out the main character in a way a series of online shorts lacks the time to. And we get to see more of the game’s world, free of budgetary restrictions!
The miniseries focuses on how the depressed, socially awkward Cyd Sherman discovers gaming as an escape from the disappointments of reality. She’s got a jerk boyfriend who takes her for granted, she’s stuck in a dead-end job, and her father is making her see a therapist. But an online fantasy world provides her with an outlet to have fun and connect with strangers she (in theory) will never have to meet.
The whole thing feels like a great indie comic, which is fitting for an adaptation of an independently produced web series.
Writer: Felicia Day
Artist: Jim Rugg
Publisher: Dark Horse Comics
How to Read It: back issues; Comixology; The Guild vol. 1 (TPB)
Appropriate For: ages 16 and up